![]() The director of The Last Remnant, Hiroshi Takai, came from working on the Romancing SaGa series, which played differently to the Final Fantasy and Dragon Quests games more of us are familiar with. Perhaps these are the reasons The Last Remnant hasn’t enjoyed the popularity and sequels it deserves - or perhaps it was just too different to what people were used to. Both this and the technical problems were fixed for the PC version. In additional to the technical issues (no doubt resulting from Square’s unfamiliarity with Unreal Engine), the most damning and lasting complaint is that grinding out fights can result in over-scaled enemies and potentially unwinnable scenarios. Today it is still considered the worst way to play the game. The original XBox 360 release had a lukewarm reception. The game has been released in three, somewhat distinct forms: The Last Remnant for XBox 360 The Last Remnant for PC, which rebalanced things somewhat dramatically ad The Last Remnant for PS4, remastered for Unreal Engine 4. If so, this attitude carried over to the gameplay as well. ![]() ![]() For these reasons and others, it’s easy to see The Last Remnant as a guinea-pig project, used to test the water for some ambitious future plans. It was also the first for which mouth animations were synced to the English, not Japanese, voice actors. The Last Remnant was the first Square Enix game to release in the east and west simultaneously. ![]()
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